MESHCORP.
YOUR BUILDEstimate $300

CUSTOM GAME CHARACTERS

Configure your asset

Start with a complete character. Add only what you need.

INCLUDED IN YOUR BASE

Your base character

$300

One artist-finished character,
ready for Unreal Engine 5.

Grave Mercer, an example of MESHCORP's character finish
  • Artist-finished UE5 character
  • 4K textures + Epic skeleton rig
  • Inspected generated LODs
  • Ragdoll physics
  • Editable Blender file with rig
  • FBX + textures

Make it yours

Optional upgrades · added to your base price.

Scope details

Runtime cloth setup for the garments named in the quote, using dedicated simulation geometry and validated in the quoted Unreal version on the target rig, collider setup, and named default motion test. Other animations, modified rigs or colliders, complex layered or self-collision behavior, and gameplay forces are excluded unless written into the quote. Starting at $100. Final price follows the reviewed scope.

Scope details

Hand-built, game-ready card hair for this character. Price is set by groom length, density, styling, and deformation needs. Range: $400–$1,200. Final price follows the reviewed scope.

Scope details

Expression and lip-sync controls for this character, scoped to the selected skeleton and approved expression set. Range: $350–$700. Final price follows the reviewed scope.

Scope details

Material-instance controls for selected tint zones. Final price follows the number and complexity of independently controlled materials. Range: $100–$450. Final price follows the reviewed scope.

Scope details

One to three handheld or attached character props, packaged and tested with this character.

Scope details

One to three swappable pieces tested on this character only. This is not a cross-character mix-and-match system.

Option artwork is illustrative. Your character is built to the agreed brief.

More optionsTextures, animations & shared modular systems

Other requirements? Include them in your brief. We will review the scope and include any additional work in your formal quote.

Show us your idea

References and a few words are a good start.

Up to 6 images · 20 MB each

References are uploaded privately when you request a quote. Your brief and contact details are not saved in this browser.

CHARACTER COLLECTIONS

Made for your next game.

New worlds. New characters. Explore the MESHCORP store.

Explore the store

Published releases and current availability are shown in the store.

Dreadnought: Heavy mesh in. Clean mesh out.

Automatic retopology, UV unwrap and texture transfer for 3D models you already have. You see the token cost before anything runs.

Werewolf, finished renderWerewolf, topology wireframe
WerewolfInspect in 3D
Tris in
1,922,745
Tris out
24,804
Lighter
98.7%
  • 80% quads
  • UV unwrapped

Texture maps · 2K

  • Color
  • Normal
  • Roughness
  • Metallic

Measured on Werewolf, one run from the gallery.