ARTIST-DIRECTED
Our artists direct the design, refine the character, and make the final production decisions.
MESHCORP LLC
MESHCORP is a Florida-based remote studio combining artist direction, technical art, rigging, and proprietary mesh-cleanup tooling to turn character concepts into usable Unreal Engine 5 assets.
Our artists direct the design, refine the character, and make the final production decisions.
Meshes are cleaned, optimized, rigged, deformation-tested, and checked inside Unreal Engine—not passed through untouched.
A written scope, approval record, organized files, and installation guidance make the asset easier to own after handoff.
CONTACT THE STUDIO
For general questions or partnerships, contact the studio. Character commissions and supplied-mesh reviews should begin in the build form so the technical scope stays complete.