MESHCORP.

KNOWLEDGE BASE

FAQ

Practical answers about the files, licensing, and technical decisions behind a MESHCORP character.

What if our studio needs several characters?

Use the Studio + Volume Orders path on the Services page. Send one written brief with roster size, target dates, Unreal version, technical standard, and approval owner. MESHCORP will structure the work in writing and only propose a call when the scope genuinely needs one.

Does one character really use one texture set?

Usually, yes. A complete character uses one coherent PBR texture set. A standalone prop or genuinely modular piece can receive its own set, but we do not split a body into arbitrary head, torso, and leg materials just to inflate a specification.

Can I request the editable Blender and Painter files?

Standard and Premium commissions can add the $400 Editable Source Package during intake. If it was not selected, MESHCORP may still recommend it on the reviewed quote when it fits the project. It includes the cleaned production Blender scene and editable Substance Painter project, but not MESHCORP tools, scripts, prompts, generation projects, caches, or reusable pipeline components.

Are premade characters exclusive?

No. Premade catalog characters are licensed to multiple buyers. A commissioned character is the exclusive option: after final payment, MESHCORP does not resell or recommission that character.

What if I need changes after delivery?

Report technical defects within 14 days and MESHCORP will correct qualifying issues at no charge. New props, redesigns, outfits, and other creative changes are separately quoted as a linked paid follow-up job, so the accepted delivery and approval history stay unchanged.

DOCS

Installing your asset pack

Every character ships as a drop-in asset pack for Unreal Engine 5 — not a full project. Installation takes about a minute.

  1. 01

    Download both files

    Your private order page provides the character ZIP and a separate installation guide. Keep both with your project records.

  2. 02

    Drop it into Content

    Copy the MESHCORP folder into your Unreal project's Content directory — in Windows Explorer or by dragging it into the Content Browser. No plugins, no project settings, no build steps.

  3. 03

    Open your project

    Everything lives under Content/MESHCORP/YourCharacter: skeletal mesh, materials, textures, the rig, and any animations or modular pieces you ordered.

  4. 04

    Retarget animations

    Epic Skeleton builds work directly with UE5 animation retargeting, so marketplace and existing animation sets transfer over. MetaHuman Skeleton builds drop straight into the MetaHuman animation pipeline.

Compatible with UE 5.x. Source files, when ordered, arrive alongside the pack in their own folder and are not required in your project.