MESHCORP.

PRODUCTION SERVICES

Start from a concept or bring the mesh.

Two separate scopes, one tracked production system. Every path is reviewed asynchronously and quoted in writing before work begins.

SERVICE 01

New character commission

Start from a concept and receive an exclusive, production-refined character packaged for Unreal Engine 5.

WHAT WE NEED

  • Concept or visual references
  • Target tier and poly budget
  • Skeleton, LOD, and add-on choices

Private portal, two approval gates, final UE5 asset pack

CONFIGURE A CHARACTER

SERVICE 02

Mesh cleanup + rigging

Bring an existing or generated mesh. We inspect what is usable, repair the production problems in scope, rig it, and validate it in-engine.

WHAT WE NEED

  • Mesh file and current textures
  • Target Unreal version and skeleton
  • Remesh, material, LOD, and rig needs

Quote after file review; no mandatory discovery call

OPEN THE BUILD FORM

STUDIOS + VOLUME ORDERS

More than one normal build?

Studios, publishers, and teams planning a roster, recurring production, or a technically unusual delivery should send one written brief. Include the character count, target dates, Unreal version, skeleton/body standard, expected variants, and who approves work. We will respond with the right production structure and only suggest a call when the scope genuinely needs it.

BEST FOR

  • Multi-character rosters
  • Recurring production capacity
  • Publisher or studio requirements
  • Custom technical standards
SEND A STUDIO BRIEF

WRITTEN SCOPE

Price, deliverables, timing, and revision counts are settled before production.

PRIVATE PORTAL

Files, proof rounds, approvals, notes, and delivery stay grouped by project.

CALLS BY EXCEPTION

We keep normal jobs async and reserve meetings for unusually large or ambiguous scopes.