Retopology · UV unwrap · Texture transfer
Heavy mesh in. Clean mesh out.
Automatic optimization for 3D models. You see the token cost before anything runs.
- Tris in
- 1,922,745
- Tris out
- 24,804
- Lighter
- 98.7%
- 80% quads
- UV unwrapped
Texture maps · 2K
- Color
- Normal
- Roughness
- Metallic
Measured on Werewolf, a Dreadnought run in the gallery below.
Start with 500 free tokens.
Epic skeleton · FBX
Unreal Auto Rig
Automatic humanoid rigging with articulated hands and pose-tested skin weights designed to reduce clipping and stretching. Rig a finished model. If it needs retopology first, download the finished FBX and upload it for rigging separately.
Use an unrigged humanoid in a T- or A-pose, with separate limbs and no base. Finger rigging needs five separate fingers on each hand; you can also choose wrist-only hands. Model suitability is checked before rigging; results depend on anatomy and pose.
$20 per character, including the Unreal Engine 5 Mannequin FBX and import guide. No tokens needed for rigging.
Before / after
Straight from the generator, then through Dreadnought.
Recorded runs: each original AI-generated mesh against its Dreadnought output.
About 99% less geometry in this optimized example.
Compare exact mesh counts
- ORIGINAL MODEL
- 1,873,084 triangles
- OPTIMIZED MODEL
- 19,628 triangles
Branching forms, facial detail, and a rebuilt UV layout on an organic environment asset.
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