LEGAL
Asset License
What you get when you commission a character. The short version: it's yours, exclusively, for anything you want to build — you just can't turn around and sell the raw files as an asset pack.
LAST UPDATED 11 SEPTEMBER 2026
01WHAT YOU RECEIVE
On final payment we grant you a perpetual, worldwide, irrevocable, transferable and exclusive licence to the commissioned character, and assign to you every right we hold in it that is capable of assignment.
Exclusive means what it sounds like: we do not resell, relicense, or reuse your character. It was built for you and it stays yours. We do not commission the same character to anyone else.
Rights transfer on final payment, not on delivery of proofs. Proofs are for review only.
02WHAT YOU CAN DO WITH IT
- Use it in commercial and non-commercial projects, with no cap on revenue, units, or seats.
- Modify, retexture, rerig, remodel, or dismantle it however you like.
- Use it in games, film, animation, cinematics, VR, marketing, merchandise, and print.
- Include it inside a game or application you distribute, including on storefronts.
- Transfer your rights to someone else — a publisher, a client, an acquirer — in writing.
- Register whatever copyright is available in the result under your own name.
No credit is required. Crediting us is welcome, never expected.
03WHAT YOU CAN'T DO WITH IT
There is one real restriction, and it exists so you aren't competing against your own commission:
- Don't redistribute the source files as an asset — you can't list the character on Fab, the Unity Asset Store, ArtStation, Gumroad, or any other marketplace as a downloadable model, template, or pack.
- Don't sublicense the raw files to third parties as standalone assets. Contractors and collaborators working on your project are fine.
- Don't use the files for automated model training or include them in a training dataset.
Shipping the character inside your game, film, or application is never a problem, even where players can extract files. The line is selling the asset as an asset.
04RIGHTS AND COPYRIGHT
We assign every right we actually hold, exclusively and in full. We cannot promise that every element of a delivered character is protectable by copyright, because that is a question of law and not of contract.
Your permitted use is set out in this license. The production-method disclosure appears in your formal quote before you accept it. If your project depends on registrable copyright, raise that requirement before ordering so we can confirm what the agreement covers.
05PORTFOLIO USE
We may show the character in our portfolio, gallery, and marketing. That's it — showing images or video of the work, never distributing the files.
- Tell us in writing before delivery and we'll keep your commission out of public view entirely.
- Unreleased project details you share stay confidential regardless.
- We'll hold back publication until your announcement if you ask — just tell us the date.
Email us to opt out; there is no charge for it.
06THIRD-PARTY COMPONENTS
Some builds interoperate with technology we don't own. Epic Skeleton and MetaHuman-pipeline builds depend on Epic Games technology and remain subject to Epic's own licence terms, which sit alongside this one and which we can't vary.
Where a build includes third-party or open-licensed components, we say so in the delivery notes with the terms that apply.
07MATERIAL YOU SEND US
Concept art, reference photos, mood boards, and briefs stay yours. You grant us only what we need to do the job: permission to use that material to produce your commission.
You confirm you have the rights to whatever you send. We don't use your reference material for other clients, and we don't use it to train models.
08IF PAYMENT DOESN'T COMPLETE
No rights transfer until the balance clears. If an order is cancelled or abandoned before final payment, everything produced remains ours, and any proofs you hold may not be used in a project.
These terms work alongside our Terms of Service. Where they genuinely conflict on a question of ownership, this licence wins.