Retopology · UV unwrap · Texture transfer
Heavy mesh in. Clean mesh out.
Automatic optimization for 3D models. You see the token cost before anything runs.
- Tris in
- 1,915,350
- Tris out
- 11,910
- Lighter
- 99.4%
- 79% quads
- UV unwrapped
- 4 texture maps · 4K
Measured on Stump Monster, a Dreadnought run in the gallery below.
Start with 500 free tokens.
Before / after
Straight from the generator, then through Dreadnought.
Recorded runs: each original AI-generated mesh against its Dreadnought output.
SELECTED COMPARISONHAUNTED TREE
About 99% less geometry in this optimized example.
Compare exact mesh counts
- ORIGINAL MODEL
- 1,873,084 triangles
- OPTIMIZED MODEL
- 19,628 triangles
Branching forms, facial detail, and a rebuilt UV layout on an organic environment asset.
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