MESHCORP.

Dreadnought roadmap

MESHCORP // FORWARD DEVELOPMENT

TARGET ROADMAP

DREADNOUGHT

ROADMAP

Where Dreadnought goes next, from the first public run to a complete Unreal Engine workflow.

  1. OCTOBER 2026

    Dreadnought Launch

    01

    Planned public release of automatic retopology, automatic UVs, and texture transfer on meshcorp.co.

    FIRST PUBLIC RELEASE
  2. NOVEMBER 2026

    Symmetry

    02

    Planned symmetry support for bilateral characters.

  3. DECEMBER 2026

    Automatic Rigging

    03

    Planned automatic rigging support for UE5 and MetaHuman rig targets.

  4. Q1 2027

    Enterprise + API

    04

    Planned batch processing, API access, and volume pricing.

  5. Q1 2027

    Multi-layer Retopology

    05

    Planned support for coordinated topology across armor, gloves, boots, and other overlapping geometry.

  6. Q2 2027

    Unreal Engine Integration

    06

    Planned editor workflow for submitting assets and receiving finished results inside Unreal Engine.

This roadmap reflects current goals, not commitments. Features, scope, order, and target windows may change as development and testing continue.

CONTROL. OPTIMIZE. DOMINATE.