OCTOBER 2026
Dreadnought Launch
Planned public release of automatic retopology, automatic UVs, and texture transfer on meshcorp.co.
FIRST PUBLIC RELEASE
MESHCORP // FORWARD DEVELOPMENT
TARGET ROADMAPDREADNOUGHT
Where Dreadnought goes next, from the first public run to a complete Unreal Engine workflow.
OCTOBER 2026
Planned public release of automatic retopology, automatic UVs, and texture transfer on meshcorp.co.
NOVEMBER 2026
Planned symmetry support for bilateral characters.
DECEMBER 2026
Planned automatic rigging support for UE5 and MetaHuman rig targets.
Q1 2027
Planned batch processing, API access, and volume pricing.
Q1 2027
Planned support for coordinated topology across armor, gloves, boots, and other overlapping geometry.
Q2 2027
Planned editor workflow for submitting assets and receiving finished results inside Unreal Engine.