MESHCORP.

Retopology · UV unwrap · Texture transfer

Heavy mesh in. Clean mesh out.

Automatic optimization for 3D models. You see the token cost before anything runs.

Stump Monster, finished renderStump Monster, topology wireframe
Stump MonsterInspect in 3D
Tris in
1,915,350
Tris out
11,910
Lighter
99.4%
  • 79% quads
  • UV unwrapped
  • 4 texture maps · 4K

Measured on Stump Monster, a Dreadnought run in the gallery below.

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Before / after

Straight from the generator, then through Dreadnought.

Recorded runs: each original AI-generated mesh against its Dreadnought output.

SELECTED COMPARISONHAUNTED TREE

About 99% less geometry in this optimized example.

Compare exact mesh counts
ORIGINAL MODEL
1,873,084 triangles
OPTIMIZED MODEL
19,628 triangles

Branching forms, facial detail, and a rebuilt UV layout on an organic environment asset.

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